Enhanced Entity and World Persistence 1.1
Tired of the world repairing and cleaning itself the moment you leave the scene? Tired of vehicles and horses you planned on getting to later disappearing, perhaps just debris? Enhanced Entity and World Persistence has got you covered, no longer will going down the road result in everything looking pristine when you turn back around.
While in-game, your actions will no longer be undone immediately
How it works:
– Objects, Vehicles, Weapons, Horses, and Corpses will be tracked by default
– Any Entity you interact with will be added to the “Persistence Ring” which can be user configured
– Wilderness and Town Entities are tracked differently, in towns, the radius by default is far smaller to be more Performance Friendly
– Many Optimizations are in place to ensure the game runs as well as its Un-Modded state, by default, the mod has a Performance Monitoring System in place that will dynamically activate and deactivate the mod based on a user configurable frame rate
Bonus Features:
This mod makes the witness system more interactive and actually incentivizes hiding bodies on the road