




Alternative Levelling
The mod
The level of statistics is equal to the core amount. For example if your dead eye core is equal to 0 your dead eye bar would be at level 1.
You can see how it works on the images I provided above.
Why?
In the base game leveling of abilities feels slow after your first playthrough, this mod makes it consistent across all chapters and adds a downside to not eating or resting
Future
I don’t think anything would be added to this mod, cause all my other ideas for mods are in different direction then what this mod is about.